Know what would be really cool? If SE would actually give monk something useful for once.
Monk used to be THE top tier damage job, so I can see why SE would be hesitant to make it more powerful. But... It was THE top tier damage job somewhere around seven years ago. I think it's been punished enough by now.
Last time monk got anything useful was Asuran Fists. Seriously. What has it got since?
Aesthetic's fury? Nobody uses that because Asuran Fists is better.
Tornado Kick? Nobody uses that because Asuran Fists is better.
Subtle Blow is ok, but really it just means monks now give the enemy as much tp as the next DD over instead of more.
Perfect Counter? It's nice, I'll grant that. Great for recasting utsusemi. But it only works once and only on normal attacks, and has a recast of 1:00 minute. Where as Third eye works more than once with Seigan, will avoid any physical attack and has a recast of 45 seconds. So it's a poor man's third eye. Hoo fucking ray.
Mantra? A minor HP boost that doesn't last long enough to be of any use? No thanks.
Formless strikes? Would be great if it actually did what it was supposed to, but somehow the Shadowlord and Hydra can still nullify the damage, so it doesn't even work right.
Regen on chakra? Nice enough, I guess, but it's a minor regen that you can only use every 3 minutes.
TP dampening from chi blast? Doesn't work well enough to be particularly lauded.
And, pardon my pun, the kicker: Footwork. Oh, thank you SE for an ability that has no effect other than to make my attacks weaker and possibly provide incentive to spend some money on some kick-attack boosting shoes I'll never use. How wonderful. Maybe for warriors they can add spiked pommels you can buy so you can use an ability to hit the enemy with the pommel in case you want to do 10 damage instead of 150.
And the latest update? Skill chain bonus. Because you know, skill chains are used so much anymore.
Honestly, do they not have any ideas? Because I can come up with much better than this. How about an ability that occasionally reduces the recast time on chakra to 1:00? How about a blockade ability that reduces your attack to 1 and increases your defense to 999, letting you make some use out of that high hp? How about a bonus to kick attack damage? Hell, how about just a plain attack boost in general?
My prediction for level 90: Headwork, which makes all your basic attacks headbutts, so you can spend money on spiked helmets and other BS.
Grr.
Monday, August 30, 2010
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